All of the Information We Now Have About Bellanoir, Palworld’s New Raid Boss
With the exception of two details, not much is currently known about the upcoming release. One is the return of Bellanoir and the raid battles that the Palworld plan had promised. A management tool for Pals operating on the base is the other enhancement. This would make it much simpler to assign Pals to particular tasks and enable one to rank the relative importance of each Pal’s skill set. Even if it seems likely that more than just these two would show up, Palworld would greatly benefit from their arrival.
All Of The Information Regarding Bellanoir In Palworld
Aside from its appearance and its function as a raid boss, not much about Bellanoir has been formally confirmed. Nonetheless, certain information can be deduced from its appearance and power display. Bellanoir is most likely a Dark-type, but given that comets are pouring down behind it and that it can produce a blue flame on the ground, it is also possible that it is a Fire-type. Its look as a witch suggests that most of its attacks will probably be ranged. But the ballet dancer concept it also suggests might point to a Pal with strong mobility who is able to engage in close-quarters or far-reaching conflict.
Bellanoir will probably be a valuable asset for teams once he is captured. These Pals are quite helpful for facing the abundance of Normal-Types that one would come across in Palworld, even if it’s just a Dark-Type. This new Pal can become much more potent and useful against numerous strong Grass-Types if Fire is added to it. The trade-off here, as with any Pal type, is that Bellanoir can be vulnerable to the finest Dragon-Types on Palworld as well as Water.
Bellanoir has the potential to be an incredibly valuable employee on bases when not engaged in battle. Bellanoir might be able to refine ore and make food if the two Types indicated previously are present. He could also possess the Kindling skill. The two most valuable abilities for workers to possess are Handiwork and Transportation, which the humanoid upper half would probably provide this new Pal. Any further abilities Bellanoir possesses beyond those three will come from its lore, which is currently unknown to anyone but PocketPair.
What To Anticipate From The First Raid Boss in Palworld
Raid Bosses appear to be the initial stage of Palworld’s PvE endgame, albeit perhaps not in the same way as Palworld Tower and World Boss confrontations. It is reasonable to anticipate a huge health pool and damage, therefore having tanky Pals who can effectively counter Bellanoir will be essential. It’s crucial to position oneself to prevent leaving the battle. While defeating Raid Bosses alone is a possibility, these bouts will be incredibly drawn out and time-consuming. In general, if at all feasible, it is preferable to engage in these kinds of conflicts with others.
Adding mechanics to Raid Bosses would be an entertaining way to enhance their potential. These could be as easy as standing on specific spots or a little trickier, like solving a puzzle. Anything overly complex cannot be employed in a game as fast-paced as Palworld, but it would be beneficial to give the character something to do in the middle of the battle. This is particularly true as players deal very little, if any, damage to boss Pals when leaving Palworld’s default world settings alone.
While it need not be flawless, this initial release should indicate what users might anticipate from Palworld. Compared to most smaller studios, the game already has a passionate fan base and more profit to grow. Therefore, improving the endgameโwhich is arguably the worst part of the gameโwhile including some much-needed quality-of-life elements is a great place to start. That being said, this is all that is known about Palworld’s first Raid Boss Bellanoir until more details are revealed or the update is published.